![]() Is this common practice? Do you think it's an intended part of game design (or wasn't, but turned out to be a fun option), or will be "fixed"? In short, while there are significant penalties for being Afflicted, it also has really great upsides. They don't need torches to stay sane and they can tear down walls with their hands and only take a few points of damage (stress is no concern) so I can save gold on supplies, in combat they can mostly ignore enemies that increase stress. They never need to relieve stress, which means they're available every single week and never cost me any gold to manage. It makes them unavailable for a week and costs a lot of gold.īut this group is immune to that. Possibly the game's most crippling feature is that you often need to relieve your characters of stress. I have a Leper, Hellion, Grave Robber and Vestal group that are all Afflicted. How common is it right now for people to use a voluntarily Afflicted party?
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