![]() The first six installments of DirectX Factor were about using XAudio2 to generate sound, culminating with a software simulation of a classic analog electronic music synthesizer. DirectX is big and complex, and very often I feel like I’m wrestling an enormous multi-headed monster in a futile attempt to slice out a little meat that I can assemble into a coherent 2000-word sandwich suitable for public consumption. This column has been one of the most challenging jobs I’ve ever had. ![]() I hope Windows 8 developers have been enjoying my DirectX Factor column for MSDN Magazine. August DirectX Factor Converted to Windows 8.1
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